![]() petrified skeletons? I wouldn't allow that. I'd probably want to change the monster description and specifically say a cockatrice can attack as if using a +1 weapon. However, the description of the cockatrice does actually say it is a "magical monster," so there ya go - his peck attack can be treated as magical. and the cockatrice doesn't have one (and it doesn't have 8 HD to qualify as equivalent, by the AD&D rule). If you're treating the petrified creature the same as the Statue spell as I suggest, it needs a magical weapon to hit it. Of course, there's one potential problem with that. This one has a whole room full of statues, but does it actually eat stone? Then it could just eat the walls.īut what if it petrifies those rats, then when it gets hungry, it pecks and pecks at one of them until the rat reaches 0 hit points, at which time the rat reverts to its natural form: a fleshy (but now dead) rat, and the cockatrice is free to eat it at his leisure. And it also might not actually emove the petrification, so they might turn into a completely different, but still petrified, character, hehe.įor any that may have doubts that a petrified creature should revert to its natural form upon death, ask yourself, "what does this cockatrice eat?" Polymorph could work too! But remember, that's going to change them into a completely different person. this is not something the players are probably going to think of! But a higher-level magic-user (yet not level 12 so that he could actually fix the effect the right way) might give them hints that would lead them to try this "solution". slightly worse for the wear, but at least he's alive and not stoned! you could kill the petrified character by beating on him with magic weapons until he hits 0 HP and reverts to his non-magically-transformed state, then (hopefully you didn't break him into too many pieces that you need to re-assemble) you just apply a Raise Dead spell and he's. ![]() In order for an attacker to destroy orĭismember the "statue," he'll have to reduce the petrified character to 0 or fewer Hit Points. The "Immunity to Normal Weapons" section below). ![]() Weapons and all fire and cold-based attacks (see the Statue spell for other details, and also This means he will have a base AC of -4 and will be immune to normal ![]() When a petrified character comes under attack, he can be treated as if he is using the (from my Document, entry for page 154 - see it for more suggestions) That's not the easiest thing to do, since as a statue he's immune to a lot of attacks. But what if you don't have access to that spell? Well, if, like me, you rule that magical transformations will revert upon the death of the individual (like how a werewolf reverts to his normal form if you kill him, or a polymorphed creatures does the same thing), then all you have to do is KILL the petrified character in order to get rid of that magical transformation. He can easily be restored with the right spell. For example, consider that the petrified person isn't actually "dead" - he's just locked in cold storage (like being frozen in carbonite). so the caster would need to be level 17 to have a 5% chance of success (and +5% per level above 17).īut you can also get creative. So there is that 5% per level difference chance of failure. We decided that it was magical, but was not supposed to be easily Dispellable (since there is already a specific spell to remove it) so it should be treated as a level 36 effect for the purpose of Dispel Magic. ![]() In that discussion, we were considering whether petrification was a magical effect, and thus subject to Dispel Magic. In past discussions, Frank Mentzer has suggested that the cleric Cureall spell can also cure petrification, but that's also a 6th level (cleric) spell, castable by a 12th level Cleric. Yes, there is Stone to Flesh, 6th level magic-user spell (castable by a 12th level wizard). ![]()
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