![]() ![]() ![]() ![]() Similarly, placing an attack flag on a monster lair will sometimes result in heroes refusing to engage its defenders in favor of the structure itself, leaving them completely open to being murdered by the AI. For example, if you set down an explore flag that happens to be surrounded by treasure chests, your hero may run right up to the flag and leave the chests alone, forcing you to place down additional flags to make them collect all of the loot. For one thing, the radius around flags can tend to make your heroes rather myopic. However, there are also some elements within the flag system that don't work particularly well. Clearly, striking the balance between exploring and building is vital, because you don't want to overextend yourself and paralyze your economy, preventing you from building defensive structures or recruiting other characters. These goods are items that you provide in markets, blacksmith shops and other mercantile businesses, allowing you to earn cash back in the form of taxes on these establishments. Of course, just because you're spending a large amount of cash on flags doesn't mean that you won't ever see the money again your heroes, after accomplishing their tasks, will seek to lighten their now stuffed pockets by purchasing goods to help them survive their adventures. The same can be said for lower level heroes, who're just looking for adventure, and experienced characters that require something worth their abilities to invest their time in. There's an obvious correlation between the distance from your kingdom and the amount of coin you need: the farther away, the more you need to pay to a hero (or heroes) to do your bidding. Any flag that you place with a bounty and then delete does not allow you to recoup your money that cash is lost forever, so you'll want to make sure that you want to place a flag in a particular location before you attach any dough to it. Once you place a flag, you then have place a cash value from your treasury to ensure that your heroes follow your wishes. Majesty 2 provides for four separate kinds of flags: attacking an enemy or structure, defending a unit or structure, exploring a location or warning characters away from a specific area. You can further influence characters by using flags, the equivalent of placing bounties for your heroes to track down and fulfill. ![]() However, in Majesty 2 you can now group like-minded heroes into parties to help them accomplish their desire for fame and glory by using their abilities to tag team enemies. As missions go on, you'll realize just how vital this is, as you'll need the stronger characters to fend off the stronger enemies within the game.īuild wisely, and your kingdom will grow.Īny heroes you recruit will act on their own if left to their own devices, looking for glory (and hidden treasure) in your lands. However, once you accomplish your mission objective and are victorious, you're able to promote one of your heroes into a lord, carrying them from one mission to the next to give you a better chance to defeat your enemies. For example, Elves and Dwarves don't particularly like each other, so you'll need to choose which faction you'll want to help you on a certain mission and accept that you won't receive their opposing units or structures during a mission. As time goes on, you'll also discover that the guilds themselves can be a point of contention. While it does impose a bit of constraint on you as you try to juggle your economy between what you want to build and what you need for battle, at least you won't have to fend off powerful enemies with weaker characters. This last point is vital, because unlike the first game, Majesty 2 now allows you to resurrect your characters for a price based on their level the higher the level, the more you spend. Cash drives everything within Majesty 2, from the building construction to your magic system to equipping your soldiers to resurrecting them when they fall in battle. Additionally, you earn magic that will allow you to directly interact with the world, like healing your characters or casting powerful spells to smite enemies – provided you spend the cash to cast them. By improving the guilds, your heroes expand their personal skills, making them more formidable in battle. Heroes are recruited by guilds that correspond to their particular skills, such as Mage's Towers or Rogue's Dens. To accomplish this task across the sixteen single player missions, you'll need to rely on heroes to do your dirty work, as you're too valuable to be lost on the field of battle. ![]()
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