![]() This one is a bit of a surprise, but the irony in it is of course a classic joke, right back to Monty Python and the Holy Grail.That they gain an attribute boost that is equivalent to their main damage type, like giving Increased Magic Damage to the Wandering Soul Added to this is the distinct possibility Of the weaker Main Quest bosses like Fushma and the other Dragon's End plateau bosses. They are much much tougher than regular monsters, and even tougher than some In Earthguard lands, there are four minibosses of note. Nothing for it the character will have to run a BH there, or fight their way solo through to Qinghua, Maker of Lightningīonechilled Jadebloom, target of eponymous quest From this point on, in fact, quests are offered for at least 10 levels, except for the Divine Emissary of Void kill quests.īecause of the reshuffling of quest and monster levels attending the introduction of Celestial Vale, the quest in Tusk Town that points to Valley of Disaster is now offered at level 66, when the character is over halfway to Wraithgate. This is a very large number of quests, but players will not be likely to gain so much XP that they level out of range of some of the quests, as they are all available to be acquired and completed a full 10 levels after they are first offered, unlike earlier level quests in Silver Pool, Archosaur, Island of Misfortune, Swiftwind, Dragon Wilderness, and the Secret Frostcover Grounds plateau. The Earthguard quests that used to be in the 40s levels have been bumped up to 60, and are offered to all players, since Eclipse. The 60s end with the Swamp of the Wraiths and the Village of the Dreaming Cloud. The quests move on to the Black Mountain area ( Tusk Town), southeast of King's Feast, by way of the Bamboo Village Chief, an unusual inventory-item-based quest. These levels feature prominently, quests in the Earthguard lands, both in The Fissure ( Shrine of the Immortals) and Snowdragon Heights ( Galeroar Town and Forgotten Sanctuary), after a brief flurry of very lucrative Legend quests in King's Feast and Arrowhead Manor. Players should plan ahead and level up to level 70 before the quests run out. Nirvana Jellyfish, one of many guarding one of the Lochmur Treasure chests, like the one that gets the excellent rings in "The Treasure VI" starting at level 59Īt the end of these levels, level 68 and level 69 have only a small handful of quests between them, not even close to enough to gain a full level of experience. ![]()
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